Ubiquitous Computing
by
Stefan Poslad
Presents an introduction to the complex field of ubiquitous computing. This book explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future.
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Complete description
This book provides an introduction to the complex field of ubiquitous computing. "Ubiquitous Computing" (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends.
This book: provides an introduction to the complex field of ubiquitous computing; describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing; explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future; and, covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots. This book covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. It includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading.
Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.
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General info
Publisher & Imprint:
Wiley-Blackwell (an imprint of John Wiley & Sons Ltd)
City:
Chicester
Pages:
496
More info:
height 254 mm
width 175 mm
weight 978 gr
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Age recommended:
Professional and scholarly
Summary
Ubiquitous Computing
Contents 1 Ubiquitous Computing: Basics and Vision 1.1 Living in a Digital World 1.2 Modelling the Key Ubiquitous Computing Properties 1.3 Ubiquitous System Environment Interaction 1.4 Architectural Design for UbiCom Systems: Smart DEI Mode 1.5 Discussion 1.6 Exercises 1.7 References 2 Applications and Requirements 2.2 Example Early UbiCom Research Projects 2.3 Everyday Applications in the Virtual, Human and Physical World 2.4 Discussion 2.5 Exercises 2.6 References 3 Smart Devices and Services 3.1 Introduction 3.2 Service Architecture Models 3.3 Service Provision Life-cycle 3.4 Virtual Machines and Operating Systems 3.5 Exercises 3.6 References 4 Smart Mobiles, Cards and Device Networks 4.1 Introduction 4.2 Smart Mobile Devices, Users, Resources and Code 4.3 Operating Systems for Mobile Computer and Communicator Devices 4.4 Smart Card Devices 4.5 Device Networks 5 Intrinsic Human Computer Interaction 5.1 Introduction 5.2 User Interfaces and Interaction for Four Widely Used Devices 5.3 Hidden UI via Basic Smart Devices 5.4 Hidden UI via Wearable and Implanted Devices 5.5 Human Centred Design (HCD) 5.6 User Models: Acquisition and Representation> 5.7 iHCI Design 5.8 Exercises 5.9 References 6 Tagging, Sensing and Controlling 6.2 Tagging the Physical World 6.3 Sensor Networks 6.4 Micro Actuation and Sensing: MEMS 6.5 Embedded Systems and Real-time Systems 6.6 Control Systems (For Physical World Tasks) 6.7 Robots 6.8 Exercises 6.9 References 7 Context-Aware Systems 7.1 Introduction 7.2 Modelling Context Aware Systems 7.3 Mobility Awareness 7.4 Spatial Awareness 7.5 Temporal Awareness: Coordinating and Scheduling 7.6 ICT System Awareness 7.7 Exercises 7.8 References 8 Intelligent Systems (IS 8.2 Basic Concepts 8.3 IS Architectures 8.4 Semantic KB IS 8.5 Classical Logic IS 8.6 Soft Computing IS Models 8.7 IS System Operations 8.8 Exercises 8.9 References 9 Intelligent System Interaction 9.2 Interaction Multiplicity 9.3 IS Interaction Design 9.4 Some Generic Intelligent Interaction Applications 9.5 Exercises 9.6 References 10 Autonomous Systems and Artificial Life 10.1 Introduction 10.2 Basic Autonomous Intra-Acting Systems 10.3 Reflective and Self-Aware Systems 10.4 Self-Management and Autonomic Computing 10.5 Complex Systems 10.6 Artificial Life 10.7 Exercises 10.8 References 11 Ubiquitous Communication 11.1 Introduction 11.2 Audio Networks 11.3 Data Networks 11.4 Wireless Data Networks 11.5 Universal and Transparent Audio, Video and Alphanumeric Data Network Access 11.6 Ubiquitous Networks 11.7 Further Network Design Issues 11.8 Exercises 11.9 References 12 Management of Smart Devices 12.1 Introduction 12.2 Managing Smart Devices in Virtual Environments 12.3 Managing Smart Devices in Human User Centred Environments 12.4 Managing Smart Devices in Physical Environments 12.5 Exercises 12.6 References 13 Ubiquitous System Challenges and Outlook 13.1 Introduction 13.2 Overview of Challenges. 13.3 Smart Devices 13.4 Smart Interaction. 13.5 Smart Physical Environment Device Interaction. 13.6 Smart Human Device Interaction. 13.7 Human Intelligence versus Machine Intelligence 13.8 Social-issues: Promise versus Peril 13.9 Final Remarks 13.10 Exercises 13.11 References
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